Coldeven 6: Strange occupants of the prison
Well, it's official, we are in a prison. We met some of the guards today - actually, one of the guards rescued us. We had gotten in a little deep fighting some dogs we later learned were called shadow mastiffs, Eoara was knocked down and a woman dragged her out of the room. She called herself Sper and was different than anyone I had ever seen before. Sper identified herself as a Brelani, one of the Eladrin, whatever that means. Eaora later explained that this meant Sper was from another plane. The whole thing was a bit confusing to me, but hey - finding someone friendly was nice to see in this horrible place.
They were able to cure the filth fever that I apparently picked up when we first got here. It had been making me feel awful. Spike was also suffering. Asilky said it was due to us searching the room with all the dead kobolds on that first day here. Guess I need to be more careful when looking for stuff.
Apparently, Sper and a few others have been here for over a thousand years and said they keep the wards on the prison working. Apparently, the wards are starting to fail due to the earthquakes and because they have lost some of the staves that help keep the wards in place. This is probably why we were able to get in - or so they think. One of them is a cleric and is able to create food for us. Each day, he can make us food for that day. It goes bad really quickly, so we can't carry it with us, but as long as we stay in this area, we have food. It looks like we may be staying in this area for awhile. There is a forest somewhere close that we are gonna visit and see about other food possibilities.
We have also agreed to look for the staves that have been stolen. At least now we have something to do since it looks like we will be here a long time. According to the guards, the area to the north is very dangerous, and judging by the blood-soaked hallway I saw, there definitely has been lots of fighting here. The guards say the exit is to the north as well, so until we figure out a way to deal with the danger to the north, we might as well stay here. I think I could sneak past all of the trouble, but there is no way I could get the rest of the group past substantial danger.
Speaking of danger, the traps supposedly only work on those who are evil - unless they are broken. So all the dangerous traps I have seen are "broken". Oh joy! Wonder what broken trap I will find next...
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